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Atualização v0.7.0

Mais uma atualização de balanceamento, dessa vez afeta todas as classes, vamos ver como ficou:

  • Changes for Mage

  • Skills

  • Gravity Pulse power was increased to 125

  • Gravity Pulse cooldown was reduced to 17 seconds

  • Ice Nova level was reduced to 15

  • Ice Nova power was increased to 170

  • Meteor Shower level was reduced to 25

  • Meteor Shower cooldown was reduced to 48 seconds

  • Tornado level was increased to 30

  • Tornado power was increased to 53 (x6)

  • Tornado cooldown was increased to 70 seconds

  • Attributes

  • Power now adds 0.5 critical damage (before: 0.4)

  • Toughness now adds 1.15 defense (before: 1.10)

  • Changes for Archer

  • Skills

  • Triple Shot power was reduced to 32 (x3)

  • Evasive Shot power was reduced to 115

  • Evasive Shot cooldown was increased to 15 seconds

  • Stun Shot power was reduced to 155

  • Stun Shot cooldown was increased to 28 seconds

  • Perfect Shot power was reduced to 190

  • Perfect Shot cooldown was increased to 48 seconds

  • Arrow Dance power was reduced to 30 (x10)

  • Arrow Dance cooldown was increased to 71 seconds

  • Attributes

  • Power now adds 1.60 attack (before 1.80)

  • Changes for Fighter

  • Skills

  • Slash max targets was reduced to 2

  • Thrust power was reduced to 90

  • Triple Thrust power was reduced to 35 (x3)

  • Crush of Doom power was reduced to 130

  • Final Slash power was reduced to 120

  • Rush power was reduced to 35 (x5)

  • Savage Leap power was reduced to 27 (x6)

  • Savage Leap cooldown was increased to 29 seconds

  • Blade Dance max targets was reduced to 4

  • Blade Dance power was reduced to 50 (x4)

  • Blade Dance cooldown was increased to 52 seconds

  • Earthquake power was increased to 220

  • Frenzy duration was increased to 15 seconds

  • Frenzy cooldown was reduced to 74

  • Attributes

  • Power now adds 1.70 attack (before 1.60)

  • [Improved] Game shader was updated to improve rendering

  • [Improved] Added sound effects for several monster skills

  • [Improved] Changed damage color for several skills

  • [Improved] Monster AI was improved, now monster walks better

  • [Fixed] When player walks by clicking on map, It's going one step back

 

Mudanças para o MAGO:

  • Gravity Pulse: Power aumentou para 125 e cooldown diminuiu para 17s

  • Ice Nova: Power aumentado para 170 e o level diminuiu para 15

  • Meteor Shower: Cooldown reduzido para 48s e o level para 25

  • Tornado: Power aumentou para 53 por hit (6 hits) e level aumentou para 30

  • Atributo Power: Agora adiciona +0.5 de dano critico, antes era +0.4

  • Atributo Toughness: Agora adiciona +1.15 de defesa, antes era +1.10

Mudanças para o ARQUEIRO:

  • Triple Shot: Power reduzido para 32x3

  • Evasive Shot: Power reduziu para 115 e cooldown aumentou para 15s

  • Stun Shot: Power diminuiu para 155 e o cooldown aumentou para 28s

  • Perfect Shot: Power reduziu para 190 e cooldown para 48s

  • Arrown Dance: Power diminuiu para 30 por hit (10 hits) e cooldown subiu para 71s

  • Atributo Power: Agora adiciona +1.60 de ataque, antes era +1.80

Mudanças para o LUTADOR:

  • Slash: Alvos máximos reduzidos para 2

  • Thrust: Power reduzido para 90

  • Triple Thrust: Power diminuiu para 35 por hit (3 hits)

  • Crush of Doom: Power reduziu para 130

  • Final Slash: Power diminuiu oara 120

  • Rush: Power diminuiu para 35 por hit (5 hits)

  • Savage Leap: Power reduziu para 27 por hit (6 hits) e cooldown aumentou para 29s

  • Blade Dance: Alvos máximos reduzidos para 4, Power reduzido para 50 por hit (4 hits) e cooldown aumentou para 52s

  • Earthquake: Power aumentou para 120

  • Frenzy: Duração aumentou oara 15s e cooldown reduziu para 74s

  • Atributo Power: Agora adiciona +1.7 de ataque por ponto, antes era +1.6

Mudanças gerais:

  • Foi melhorada a renderização

  • Adicionados efeitos de som para vários monstros

  • Mudou a cor do dano de várias skills

  • A AI dos monstros foi melhorada, agora eles andam melhor

  • Corrigido quando o jogador anda clicando no mapa o personagem ia para trás


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